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DS7/DSWeb/Areas/MvcShipping/Models/MsOpSeae/UnCodebase.cs

655 lines
26 KiB
C#

3 years ago
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace qingdaoport
{
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Drawing.Drawing2D;
public class UnCodebase
{
public Bitmap bmpobj;
public UnCodebase(Bitmap pic)
{
bmpobj = new Bitmap(pic); //转换为Format32bppRgb
}
/// <summary>
/// 根据RGB计算灰度值
/// </summary>
/// <param name="posClr">Color值</param>
/// <returns>灰度值,整型</returns>
private int GetGrayNumColor(System.Drawing.Color posClr)
{
return (posClr.R * 19595 + posClr.G * 38469 + posClr.B * 7472) >> 16;
}
/// <summary>
/// 灰度转换,逐点方式
/// </summary>
public Bitmap GrayByPixels()
{
for (int i = 0; i < bmpobj.Height; i++)
{
for (int j = 0; j < bmpobj.Width; j++)
{
int tmpValue = GetGrayNumColor(bmpobj.GetPixel(j, i));
bmpobj.SetPixel(j, i, Color.FromArgb(tmpValue, tmpValue, tmpValue));
}
}
return bmpobj;
}
/// <summary>
/// 去图形边框
/// </summary>
/// <param name="borderWidth"></param>
public Bitmap ClearPicBorder(int borderWidth)
{
for (int i = 0; i < bmpobj.Height; i++)
{
for (int j = 0; j < bmpobj.Width; j++)
{
if (i < borderWidth || j < borderWidth || j > bmpobj.Width - 1 - borderWidth || i > bmpobj.Height - 1 - borderWidth)
bmpobj.SetPixel(j, i, Color.FromArgb(255, 255, 255));
}
}
return bmpobj;
}
/// <summary>
/// 灰度转换,逐行方式
/// </summary>
public Bitmap GrayByLine()
{
Rectangle rec = new Rectangle(0, 0, bmpobj.Width, bmpobj.Height);
BitmapData bmpData = bmpobj.LockBits(rec, ImageLockMode.ReadWrite, bmpobj.PixelFormat);// PixelFormat.Format32bppPArgb);
// bmpData.PixelFormat = PixelFormat.Format24bppRgb;
IntPtr scan0 = bmpData.Scan0;
int len = bmpobj.Width * bmpobj.Height;
int[] pixels = new int[len];
Marshal.Copy(scan0, pixels, 0, len);
//对图片进行处理
int GrayValue = 0;
for (int i = 0; i < len; i++)
{
GrayValue = GetGrayNumColor(Color.FromArgb(pixels[i]));
pixels[i] = (byte)(Color.FromArgb(GrayValue, GrayValue, GrayValue)).ToArgb(); //Color转byte
}
bmpobj.UnlockBits(bmpData);
return bmpobj;
}
/// <summary>
/// 得到有效图形并调整为可平均分割的大小
/// </summary>
/// <param name="dgGrayValue">灰度背景分界值</param>
/// <param name="CharsCount">有效字符数</param>
/// <returns></returns>
public void GetPicValidByValue(int dgGrayValue, int CharsCount)
{
int posx1 = bmpobj.Width; int posy1 = bmpobj.Height;
int posx2 = 0; int posy2 = 0;
for (int i = 0; i < bmpobj.Height; i++) //找有效区
{
for (int j = 0; j < bmpobj.Width; j++)
{
int pixelValue = bmpobj.GetPixel(j, i).R;
if (pixelValue < dgGrayValue) //根据灰度值
{
if (posx1 > j) posx1 = j;
if (posy1 > i) posy1 = i;
if (posx2 < j) posx2 = j;
if (posy2 < i) posy2 = i;
};
};
};
// 确保能整除
int Span = CharsCount - (posx2 - posx1 + 1) % CharsCount; //可整除的差额数
if (Span < CharsCount)
{
int leftSpan = Span / 2; //分配到左边的空列 如span为单数,则右边比左边大1
if (posx1 > leftSpan)
posx1 = posx1 - leftSpan;
if (posx2 + Span - leftSpan < bmpobj.Width)
posx2 = posx2 + Span - leftSpan;
}
//复制新图
Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
bmpobj = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
}
/// <summary>
/// 得到有效图形,图形为类变量
/// </summary>
/// <param name="dgGrayValue">灰度背景分界值</param>
/// <param name="CharsCount">有效字符数</param>
/// <returns></returns>
public void GetPicValidByValue(int dgGrayValue)
{
int posx1 = bmpobj.Width; int posy1 = bmpobj.Height;
int posx2 = 0; int posy2 = 0;
for (int i = 0; i < bmpobj.Height; i++) //找有效区
{
for (int j = 0; j < bmpobj.Width; j++)
{
int pixelValue = bmpobj.GetPixel(j, i).R;
if (pixelValue < dgGrayValue) //根据灰度值
{
if (posx1 > j) posx1 = j;
if (posy1 > i) posy1 = i;
if (posx2 < j) posx2 = j;
if (posy2 < i) posy2 = i;
};
};
};
//复制新图
Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
bmpobj = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
}
/// <summary>
/// 锐化要启用不安全代码编译
/// </summary>
/// <param name="val">锐化程度。取值[0,1]。值越大锐化程度越高</param>
/// <returns>锐化后的图像</returns>
public Bitmap Sharpen(float val)
{
int w = bmpobj.Width;
int h = bmpobj.Height;
Bitmap bmpRtn = new Bitmap(w, h, PixelFormat.Format24bppRgb);
BitmapData srcData = bmpobj.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData dstData = bmpRtn.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
unsafe
{
byte* pIn = (byte*)srcData.Scan0.ToPointer();
byte* pOut = (byte*)dstData.Scan0.ToPointer();
int stride = srcData.Stride;
byte* p;
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
//取周围9点的值。位于边缘上的点不做改变。
if (x == 0 || x == w - 1 || y == 0 || y == h - 1)
{
//不做
pOut[0] = pIn[0];
pOut[1] = pIn[1];
pOut[2] = pIn[2];
}
else
{
int r1, r2, r3, r4, r5, r6, r7, r8, r0;
int g1, g2, g3, g4, g5, g6, g7, g8, g0;
int b1, b2, b3, b4, b5, b6, b7, b8, b0;
float vR, vG, vB;
//左上
p = pIn - stride - 3;
r1 = p[2];
g1 = p[1];
b1 = p[0];
//正上
p = pIn - stride;
r2 = p[2];
g2 = p[1];
b2 = p[0];
//右上
p = pIn - stride + 3;
r3 = p[2];
g3 = p[1];
b3 = p[0];
//左侧
p = pIn - 3;
r4 = p[2];
g4 = p[1];
b4 = p[0];
//右侧
p = pIn + 3;
r5 = p[2];
g5 = p[1];
b5 = p[0];
//右下
p = pIn + stride - 3;
r6 = p[2];
g6 = p[1];
b6 = p[0];
//正下
p = pIn + stride;
r7 = p[2];
g7 = p[1];
b7 = p[0];
//右下
p = pIn + stride + 3;
r8 = p[2];
g8 = p[1];
b8 = p[0];
//自己
p = pIn;
r0 = p[2];
g0 = p[1];
b0 = p[0];
vR = (float)r0 - (float)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8) / 8;
vG = (float)g0 - (float)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8) / 8;
vB = (float)b0 - (float)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8) / 8;
vR = r0 + vR * val;
vG = g0 + vG * val;
vB = b0 + vB * val;
if (vR > 0)
{
vR = Math.Min(255, vR);
}
else
{
vR = Math.Max(0, vR);
}
if (vG > 0)
{
vG = Math.Min(255, vG);
}
else
{
vG = Math.Max(0, vG);
}
if (vB > 0)
{
vB = Math.Min(255, vB);
}
else
{
vB = Math.Max(0, vB);
}
pOut[0] = (byte)vB;
pOut[1] = (byte)vG;
pOut[2] = (byte)vR;
}
pIn += 3;
pOut += 3;
}// end of x
pIn += srcData.Stride - w * 3;
pOut += srcData.Stride - w * 3;
} // end of y
}
bmpobj.UnlockBits(srcData);
bmpRtn.UnlockBits(dstData);
bmpobj = bmpRtn;
return bmpobj;
}
/// <summary>
/// 得到有效图形,图形由外面传入
/// </summary>
/// <param name="dgGrayValue">灰度背景分界值</param>
/// <param name="CharsCount">有效字符数</param>
/// <returns></returns>
public Bitmap GetPicValidByValue(Bitmap singlepic, int dgGrayValue)
{
int posx1 = singlepic.Width; int posy1 = singlepic.Height;
int posx2 = 0; int posy2 = 0;
for (int i = 0; i < singlepic.Height; i++) //找有效区
{
for (int j = 0; j < singlepic.Width; j++)
{
int pixelValue = singlepic.GetPixel(j, i).R;
if (pixelValue < dgGrayValue) //根据灰度值
{
if (posx1 > j) posx1 = j;
if (posy1 > i) posy1 = i;
if (posx2 < j) posx2 = j;
if (posy2 < i) posy2 = i;
};
};
};
//复制新图
Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
return singlepic.Clone(cloneRect, singlepic.PixelFormat);
}
/// <summary>
/// 平均分割图片
/// </summary>
/// <param name="RowNum">水平上分割数</param>
/// <param name="ColNum">垂直上分割数</param>
/// <returns>分割好的图片数组</returns>
public Bitmap[] GetSplitPics(int RowNum, int ColNum)
{
if (RowNum == 0 || ColNum == 0)
return null;
int singW = bmpobj.Width / RowNum;
int singH = bmpobj.Height / ColNum;
Bitmap[] PicArray = new Bitmap[RowNum * ColNum];
Rectangle cloneRect;
for (int i = 0; i < ColNum; i++) //找有效区
{
for (int j = 0; j < RowNum; j++)
{
cloneRect = new Rectangle(j * singW, i * singH, singW, singH);
PicArray[i * RowNum + j] = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);//复制小块图
}
}
return PicArray;
}
/// <summary>
/// 返回灰度图片的点阵描述字串1表示灰点0表示背景
/// </summary>
/// <param name="singlepic">灰度图</param>
/// <param name="dgGrayValue">背前景灰色界限</param>
/// <returns></returns>
public string GetSingleBmpCode(Bitmap singlepic, int dgGrayValue)
{
Color piexl;
string code = "";
for (int posy = 0; posy < singlepic.Height; posy++)
for (int posx = 0; posx < singlepic.Width; posx++)
{
piexl = singlepic.GetPixel(posx, posy);
if (piexl.R < dgGrayValue) // Color.Black )
code = code + "1";
else
code = code + "0";
}
return code;
}
/// <summary>
/// 去掉噪点
/// </summary>
/// <param name="dgGrayValue"></param>
/// <param name="MaxNearPoints"></param>
public Bitmap ClearNoise(int dgGrayValue, int MaxNearPoints)
{
Color piexl;
int nearDots = 0;
int XSpan, YSpan, tmpX, tmpY;
//逐点判断
for (int i = 0; i < bmpobj.Width; i++)
for (int j = 0; j < bmpobj.Height; j++)
{
piexl = bmpobj.GetPixel(i, j);
if (piexl.R < dgGrayValue)
{
nearDots = 0;
//判断周围8个点是否全为空
if (i == 0 || i == bmpobj.Width - 1 || j == 0 || j == bmpobj.Height - 1) //边框全去掉
{
bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
}
else
{
if (bmpobj.GetPixel(i - 1, j - 1).R < dgGrayValue) nearDots++;
if (bmpobj.GetPixel(i, j - 1).R < dgGrayValue) nearDots++;
if (bmpobj.GetPixel(i + 1, j - 1).R < dgGrayValue) nearDots++;
if (bmpobj.GetPixel(i - 1, j).R < dgGrayValue) nearDots++;
if (bmpobj.GetPixel(i + 1, j).R < dgGrayValue) nearDots++;
if (bmpobj.GetPixel(i - 1, j + 1).R < dgGrayValue) nearDots++;
if (bmpobj.GetPixel(i, j + 1).R < dgGrayValue) nearDots++;
if (bmpobj.GetPixel(i + 1, j + 1).R < dgGrayValue) nearDots++;
}
if (nearDots < MaxNearPoints)
bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255)); //去掉单点 && 粗细小3邻边点
}
else //背景
bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
}
return bmpobj;
}
/// <summary>
/// 图像二值化1取图片的平均灰度作为阈值低于该值的全都为0高于该值的全都为255
/// </summary>
/// <param name="bmp"></param>
/// <returns></returns>
public Bitmap ConvertTo1Bpp1()
{
int average = 0;
int piccount = 0;
for (int i = 0; i < bmpobj.Width; i++)
{
for (int j = 0; j < bmpobj.Height; j++)
{
Color color = bmpobj.GetPixel(i, j);
int a = color.B;
if(color.B<120)
{
bmpobj.SetPixel(i, j, Color.FromArgb(0, 0, 0));
//average += color.B;
//piccount++;
}
else
bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
}
}
//average = (int)average / (bmpobj.Width * bmpobj.Height);
// average = (int)average / piccount;
// for (int i = 0; i < bmpobj.Width; i++)
// {
// for (int j = 0; j < bmpobj.Height; j++)
// {
// //获取该点的像素的RGB的颜色
// Color color = bmpobj.GetPixel(i, j);
// int value = 255 - color.B;
// Color newColor = value > average ? Color.FromArgb(0, 0, 0) : Color.FromArgb(255,
//255, 255);
// bmpobj.SetPixel(i, j, newColor);
// }
// }
return bmpobj;
}
/// <summary>
/// 3×3中值滤波除杂yuanbao,2007.10
/// </summary>
/// <param name="dgGrayValue"></param>
public Bitmap ClearNoise(int dgGrayValue)
{
int x, y;
byte[] p = new byte[9]; //最小处理窗口3*3
byte s;
//byte[] lpTemp=new BYTE[nByteWidth*nHeight];
int i, j;
//--!!!!!!!!!!!!!!下面开始窗口为3×3中值滤波!!!!!!!!!!!!!!!!
for (y = 1; y < bmpobj.Height - 1; y++) //--第一行和最后一行无法取窗口
{
for (x = 1; x < bmpobj.Width - 1; x++)
{
//取9个点的值
p[0] = bmpobj.GetPixel(x - 1, y - 1).R;
p[1] = bmpobj.GetPixel(x, y - 1).R;
p[2] = bmpobj.GetPixel(x + 1, y - 1).R;
p[3] = bmpobj.GetPixel(x - 1, y).R;
p[4] = bmpobj.GetPixel(x, y).R;
p[5] = bmpobj.GetPixel(x + 1, y).R;
p[6] = bmpobj.GetPixel(x - 1, y + 1).R;
p[7] = bmpobj.GetPixel(x, y + 1).R;
p[8] = bmpobj.GetPixel(x + 1, y + 1).R;
//计算中值
for (j = 0; j < 5; j++)
{
for (i = j + 1; i < 9; i++)
{
if (p[j] > p[i])
{
s = p[j];
p[j] = p[i];
p[i] = s;
}
}
}
if (bmpobj.GetPixel(x, y).R > dgGrayValue)
bmpobj.SetPixel(x, y, Color.FromArgb(255, 255, 255)); //给有效值付中值
//bmpobj.SetPixel(x, y, Color.FromArgb(p[4], p[4], p[4])); //给有效值付中值
}
}
return bmpobj;
}
public Bitmap ClearNoise1(int dgGrayValue)
{
int x, y;
//--!!!!!!!!!!!!!!下面开始窗口为3×3中值滤波!!!!!!!!!!!!!!!!
for (y = 1; y < bmpobj.Height - 1; y++) //--第一行和最后一行无法取窗口
{
for (x = 1; x < bmpobj.Width - 1; x++)
{
int temp = bmpobj.GetPixel(x, y).R;
if (bmpobj.GetPixel(x, y).R > dgGrayValue)
bmpobj.SetPixel(x, y, Color.FromArgb(255, 255, 255)); //给有效值付中值
//bmpobj.SetPixel(x, y, Color.FromArgb(p[4], p[4], p[4])); //给有效值付中值
}
}
return bmpobj;
}
//// <summary>
/// 变成黑白图
/// </summary>
/// <param name="bmp">原始图</param>
/// <param name="mode">模式。0:加权平均 1:算数平均</param>
/// <returns></returns>
public Bitmap ToGray()
{
for (int i = 0; i < bmpobj.Width; i++)
{
for (int j = 0; j < bmpobj.Height; j++)
{
//获取该点的像素的RGB的颜色
Color color = bmpobj.GetPixel(i, j);
//利用公式计算灰度值
int gray = (int)(color.R * 0.3 + color.G * 0.59 + color.B * 0.11);
Color newColor = Color.FromArgb(gray, gray, gray);
bmpobj.SetPixel(i, j, newColor);
}
}
return bmpobj;
}
/// <summary>
/// 扭曲图片校正
/// </summary>
public Bitmap ReSetBitMap()
{
Graphics g = Graphics.FromImage(bmpobj);
Matrix X = new Matrix();
// X.Rotate(30);
X.Shear((float)0.16666666667, 0); // 2/12
g.Transform = X;
// Draw image
//Rectangle cloneRect = GetPicValidByValue(128); //Get Valid Pic Rectangle
Rectangle cloneRect = new Rectangle(0, 0, bmpobj.Width, bmpobj.Height);
Bitmap tmpBmp = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
g.DrawImage(tmpBmp,
new Rectangle(0, 0, bmpobj.Width, bmpobj.Height),
0, 0, tmpBmp.Width,
tmpBmp.Height,
GraphicsUnit.Pixel);
return tmpBmp;
}
/// <summary>
/// 得到灰度图像前景背景的临界值 最大类间方差法
/// </summary>
/// <returns>前景背景的临界值</returns>
public int GetDgGrayValue()
{
int[] pixelNum = new int[256]; //图象直方图共256个点
int n, n1, n2;
int total; //total为总和累计值
double m1, m2, sum, csum, fmax, sb; //sb为类间方差fmax存储最大方差值
int k, t, q;
int threshValue = 1; // 阈值
//生成直方图
for (int i = 0; i < bmpobj.Width; i++)
{
for (int j = 0; j < bmpobj.Height; j++)
{
//返回各个点的颜色以RGB表示
pixelNum[bmpobj.GetPixel(i, j).R]++; //相应的直方图加1
}
}
//直方图平滑化
for (k = 0; k <= 255; k++)
{
total = 0;
for (t = -2; t <= 2; t++) //与附近2个灰度做平滑化t值应取较小的值
{
q = k + t;
if (q < 0) //越界处理
q = 0;
if (q > 255)
q = 255;
total = total + pixelNum[q]; //total为总和累计值
}
pixelNum[k] = (int)((float)total / 5.0 + 0.5); //平滑化左边2个+中间1个+右边2个灰度共5个所以总和除以5后面加0.5是用修正值
}
//求阈值
sum = csum = 0.0;
n = 0;
//计算总的图象的点数和质量矩,为后面的计算做准备
for (k = 0; k <= 255; k++)
{
sum += (double)k * (double)pixelNum[k]; //x*f(x)质量矩也就是每个灰度的值乘以其点数归一化后为概率sum为其总和
n += pixelNum[k]; //n为图象总的点数归一化后就是累积概率
}
fmax = -1.0; //类间方差sb不可能为负所以fmax初始值为-1不影响计算的进行
n1 = 0;
for (k = 0; k < 256; k++) //对每个灰度从0到255计算一次分割后的类间方差sb
{
n1 += pixelNum[k]; //n1为在当前阈值遍前景图象的点数
if (n1 == 0) { continue; } //没有分出前景后景
n2 = n - n1; //n2为背景图象的点数
if (n2 == 0) { break; } //n2为0表示全部都是后景图象与n1=0情况类似之后的遍历不可能使前景点数增加所以此时可以退出循环
csum += (double)k * pixelNum[k]; //前景的“灰度的值*其点数”的总和
m1 = csum / n1; //m1为前景的平均灰度
m2 = (sum - csum) / n2; //m2为背景的平均灰度
sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2); //sb为类间方差
if (sb > fmax) //如果算出的类间方差大于前一次算出的类间方差
{
fmax = sb; //fmax始终为最大类间方差otsu
threshValue = k; //取最大类间方差时对应的灰度的k就是最佳阈值
}
}
return threshValue;
}
public Bitmap JPEGDenosing(double grayvalue)
{
Rectangle rect = new Rectangle(0, 0, bmpobj.Width, bmpobj.Height);
ColorPalette palette = bmpobj.Palette;
int pc = palette.Entries.Length;
for (int i = 0; i < pc; ++i)
{
if (((double)palette.Entries[i].GetBrightness()) > grayvalue)
{
palette.Entries[i] = Color.FromArgb(255, 255, 255);
}
}
bmpobj.Palette = palette;
return bmpobj;
}
}
}