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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace qingdaoport
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{
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Collections;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using System.Drawing.Drawing2D;
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public class UnCodebase
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{
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public Bitmap bmpobj;
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public UnCodebase(Bitmap pic)
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{
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bmpobj = new Bitmap(pic); //转换为Format32bppRgb
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}
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/// <summary>
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/// 根据RGB,计算灰度值
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/// </summary>
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/// <param name="posClr">Color值</param>
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/// <returns>灰度值,整型</returns>
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private int GetGrayNumColor(System.Drawing.Color posClr)
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{
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return (posClr.R * 19595 + posClr.G * 38469 + posClr.B * 7472) >> 16;
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}
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/// <summary>
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/// 灰度转换,逐点方式
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/// </summary>
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public Bitmap GrayByPixels()
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{
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for (int i = 0; i < bmpobj.Height; i++)
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{
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for (int j = 0; j < bmpobj.Width; j++)
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{
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int tmpValue = GetGrayNumColor(bmpobj.GetPixel(j, i));
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bmpobj.SetPixel(j, i, Color.FromArgb(tmpValue, tmpValue, tmpValue));
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}
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}
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return bmpobj;
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}
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/// <summary>
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/// 去图形边框
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/// </summary>
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/// <param name="borderWidth"></param>
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public Bitmap ClearPicBorder(int borderWidth)
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{
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for (int i = 0; i < bmpobj.Height; i++)
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{
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for (int j = 0; j < bmpobj.Width; j++)
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{
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if (i < borderWidth || j < borderWidth || j > bmpobj.Width - 1 - borderWidth || i > bmpobj.Height - 1 - borderWidth)
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bmpobj.SetPixel(j, i, Color.FromArgb(255, 255, 255));
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}
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}
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return bmpobj;
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}
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/// <summary>
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/// 灰度转换,逐行方式
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/// </summary>
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public Bitmap GrayByLine()
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{
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Rectangle rec = new Rectangle(0, 0, bmpobj.Width, bmpobj.Height);
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BitmapData bmpData = bmpobj.LockBits(rec, ImageLockMode.ReadWrite, bmpobj.PixelFormat);// PixelFormat.Format32bppPArgb);
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// bmpData.PixelFormat = PixelFormat.Format24bppRgb;
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IntPtr scan0 = bmpData.Scan0;
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int len = bmpobj.Width * bmpobj.Height;
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int[] pixels = new int[len];
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Marshal.Copy(scan0, pixels, 0, len);
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//对图片进行处理
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int GrayValue = 0;
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for (int i = 0; i < len; i++)
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{
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GrayValue = GetGrayNumColor(Color.FromArgb(pixels[i]));
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pixels[i] = (byte)(Color.FromArgb(GrayValue, GrayValue, GrayValue)).ToArgb(); //Color转byte
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}
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bmpobj.UnlockBits(bmpData);
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return bmpobj;
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}
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/// <summary>
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/// 得到有效图形并调整为可平均分割的大小
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/// </summary>
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/// <param name="dgGrayValue">灰度背景分界值</param>
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/// <param name="CharsCount">有效字符数</param>
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/// <returns></returns>
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public void GetPicValidByValue(int dgGrayValue, int CharsCount)
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{
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int posx1 = bmpobj.Width; int posy1 = bmpobj.Height;
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int posx2 = 0; int posy2 = 0;
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for (int i = 0; i < bmpobj.Height; i++) //找有效区
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{
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for (int j = 0; j < bmpobj.Width; j++)
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{
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int pixelValue = bmpobj.GetPixel(j, i).R;
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if (pixelValue < dgGrayValue) //根据灰度值
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{
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if (posx1 > j) posx1 = j;
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if (posy1 > i) posy1 = i;
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if (posx2 < j) posx2 = j;
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if (posy2 < i) posy2 = i;
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};
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};
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};
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// 确保能整除
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int Span = CharsCount - (posx2 - posx1 + 1) % CharsCount; //可整除的差额数
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if (Span < CharsCount)
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{
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int leftSpan = Span / 2; //分配到左边的空列 ,如span为单数,则右边比左边大1
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if (posx1 > leftSpan)
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posx1 = posx1 - leftSpan;
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if (posx2 + Span - leftSpan < bmpobj.Width)
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posx2 = posx2 + Span - leftSpan;
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}
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//复制新图
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Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
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bmpobj = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
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}
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/// <summary>
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/// 得到有效图形,图形为类变量
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/// </summary>
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/// <param name="dgGrayValue">灰度背景分界值</param>
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/// <param name="CharsCount">有效字符数</param>
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/// <returns></returns>
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public void GetPicValidByValue(int dgGrayValue)
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{
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int posx1 = bmpobj.Width; int posy1 = bmpobj.Height;
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int posx2 = 0; int posy2 = 0;
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for (int i = 0; i < bmpobj.Height; i++) //找有效区
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{
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for (int j = 0; j < bmpobj.Width; j++)
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{
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int pixelValue = bmpobj.GetPixel(j, i).R;
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if (pixelValue < dgGrayValue) //根据灰度值
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{
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if (posx1 > j) posx1 = j;
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if (posy1 > i) posy1 = i;
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if (posx2 < j) posx2 = j;
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if (posy2 < i) posy2 = i;
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};
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};
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};
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//复制新图
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Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
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bmpobj = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
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}
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/// <summary>
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/// 锐化要启用不安全代码编译
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/// </summary>
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/// <param name="val">锐化程度。取值[0,1]。值越大锐化程度越高</param>
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/// <returns>锐化后的图像</returns>
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public Bitmap Sharpen(float val)
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{
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int w = bmpobj.Width;
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int h = bmpobj.Height;
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Bitmap bmpRtn = new Bitmap(w, h, PixelFormat.Format24bppRgb);
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BitmapData srcData = bmpobj.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
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BitmapData dstData = bmpRtn.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
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unsafe
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{
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byte* pIn = (byte*)srcData.Scan0.ToPointer();
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byte* pOut = (byte*)dstData.Scan0.ToPointer();
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int stride = srcData.Stride;
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byte* p;
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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//取周围9点的值。位于边缘上的点不做改变。
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if (x == 0 || x == w - 1 || y == 0 || y == h - 1)
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{
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//不做
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pOut[0] = pIn[0];
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pOut[1] = pIn[1];
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pOut[2] = pIn[2];
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}
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else
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{
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int r1, r2, r3, r4, r5, r6, r7, r8, r0;
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int g1, g2, g3, g4, g5, g6, g7, g8, g0;
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int b1, b2, b3, b4, b5, b6, b7, b8, b0;
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float vR, vG, vB;
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//左上
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p = pIn - stride - 3;
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r1 = p[2];
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g1 = p[1];
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b1 = p[0];
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//正上
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p = pIn - stride;
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r2 = p[2];
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g2 = p[1];
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b2 = p[0];
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//右上
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p = pIn - stride + 3;
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r3 = p[2];
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g3 = p[1];
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b3 = p[0];
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//左侧
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p = pIn - 3;
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r4 = p[2];
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g4 = p[1];
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b4 = p[0];
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//右侧
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p = pIn + 3;
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r5 = p[2];
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g5 = p[1];
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b5 = p[0];
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//右下
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p = pIn + stride - 3;
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r6 = p[2];
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g6 = p[1];
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b6 = p[0];
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//正下
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p = pIn + stride;
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r7 = p[2];
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g7 = p[1];
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b7 = p[0];
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//右下
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p = pIn + stride + 3;
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r8 = p[2];
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g8 = p[1];
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b8 = p[0];
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//自己
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p = pIn;
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r0 = p[2];
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g0 = p[1];
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b0 = p[0];
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vR = (float)r0 - (float)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8) / 8;
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vG = (float)g0 - (float)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8) / 8;
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vB = (float)b0 - (float)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8) / 8;
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vR = r0 + vR * val;
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vG = g0 + vG * val;
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vB = b0 + vB * val;
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if (vR > 0)
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{
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vR = Math.Min(255, vR);
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}
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else
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{
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vR = Math.Max(0, vR);
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}
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if (vG > 0)
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{
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vG = Math.Min(255, vG);
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}
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else
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{
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vG = Math.Max(0, vG);
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}
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if (vB > 0)
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{
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vB = Math.Min(255, vB);
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}
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else
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{
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vB = Math.Max(0, vB);
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}
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pOut[0] = (byte)vB;
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pOut[1] = (byte)vG;
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pOut[2] = (byte)vR;
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}
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pIn += 3;
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pOut += 3;
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}// end of x
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pIn += srcData.Stride - w * 3;
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pOut += srcData.Stride - w * 3;
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} // end of y
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}
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bmpobj.UnlockBits(srcData);
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bmpRtn.UnlockBits(dstData);
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bmpobj = bmpRtn;
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return bmpobj;
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}
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/// <summary>
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/// 得到有效图形,图形由外面传入
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/// </summary>
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/// <param name="dgGrayValue">灰度背景分界值</param>
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/// <param name="CharsCount">有效字符数</param>
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/// <returns></returns>
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public Bitmap GetPicValidByValue(Bitmap singlepic, int dgGrayValue)
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{
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int posx1 = singlepic.Width; int posy1 = singlepic.Height;
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int posx2 = 0; int posy2 = 0;
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for (int i = 0; i < singlepic.Height; i++) //找有效区
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{
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for (int j = 0; j < singlepic.Width; j++)
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{
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int pixelValue = singlepic.GetPixel(j, i).R;
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if (pixelValue < dgGrayValue) //根据灰度值
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{
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if (posx1 > j) posx1 = j;
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if (posy1 > i) posy1 = i;
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if (posx2 < j) posx2 = j;
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if (posy2 < i) posy2 = i;
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
//复制新图
|
|
|
|
|
Rectangle cloneRect = new Rectangle(posx1, posy1, posx2 - posx1 + 1, posy2 - posy1 + 1);
|
|
|
|
|
return singlepic.Clone(cloneRect, singlepic.PixelFormat);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 平均分割图片
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="RowNum">水平上分割数</param>
|
|
|
|
|
/// <param name="ColNum">垂直上分割数</param>
|
|
|
|
|
/// <returns>分割好的图片数组</returns>
|
|
|
|
|
public Bitmap[] GetSplitPics(int RowNum, int ColNum)
|
|
|
|
|
{
|
|
|
|
|
if (RowNum == 0 || ColNum == 0)
|
|
|
|
|
return null;
|
|
|
|
|
int singW = bmpobj.Width / RowNum;
|
|
|
|
|
int singH = bmpobj.Height / ColNum;
|
|
|
|
|
Bitmap[] PicArray = new Bitmap[RowNum * ColNum];
|
|
|
|
|
|
|
|
|
|
Rectangle cloneRect;
|
|
|
|
|
for (int i = 0; i < ColNum; i++) //找有效区
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < RowNum; j++)
|
|
|
|
|
{
|
|
|
|
|
cloneRect = new Rectangle(j * singW, i * singH, singW, singH);
|
|
|
|
|
PicArray[i * RowNum + j] = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);//复制小块图
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return PicArray;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 返回灰度图片的点阵描述字串,1表示灰点,0表示背景
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="singlepic">灰度图</param>
|
|
|
|
|
/// <param name="dgGrayValue">背前景灰色界限</param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public string GetSingleBmpCode(Bitmap singlepic, int dgGrayValue)
|
|
|
|
|
{
|
|
|
|
|
Color piexl;
|
|
|
|
|
string code = "";
|
|
|
|
|
for (int posy = 0; posy < singlepic.Height; posy++)
|
|
|
|
|
for (int posx = 0; posx < singlepic.Width; posx++)
|
|
|
|
|
{
|
|
|
|
|
piexl = singlepic.GetPixel(posx, posy);
|
|
|
|
|
if (piexl.R < dgGrayValue) // Color.Black )
|
|
|
|
|
code = code + "1";
|
|
|
|
|
else
|
|
|
|
|
code = code + "0";
|
|
|
|
|
}
|
|
|
|
|
return code;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 去掉噪点
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="dgGrayValue"></param>
|
|
|
|
|
/// <param name="MaxNearPoints"></param>
|
|
|
|
|
public Bitmap ClearNoise(int dgGrayValue, int MaxNearPoints)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
Color piexl;
|
|
|
|
|
int nearDots = 0;
|
|
|
|
|
int XSpan, YSpan, tmpX, tmpY;
|
|
|
|
|
//逐点判断
|
|
|
|
|
for (int i = 0; i < bmpobj.Width; i++)
|
|
|
|
|
for (int j = 0; j < bmpobj.Height; j++)
|
|
|
|
|
{
|
|
|
|
|
piexl = bmpobj.GetPixel(i, j);
|
|
|
|
|
if (piexl.R < dgGrayValue)
|
|
|
|
|
{
|
|
|
|
|
nearDots = 0;
|
|
|
|
|
//判断周围8个点是否全为空
|
|
|
|
|
if (i == 0 || i == bmpobj.Width - 1 || j == 0 || j == bmpobj.Height - 1) //边框全去掉
|
|
|
|
|
{
|
|
|
|
|
bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (bmpobj.GetPixel(i - 1, j - 1).R < dgGrayValue) nearDots++;
|
|
|
|
|
if (bmpobj.GetPixel(i, j - 1).R < dgGrayValue) nearDots++;
|
|
|
|
|
if (bmpobj.GetPixel(i + 1, j - 1).R < dgGrayValue) nearDots++;
|
|
|
|
|
if (bmpobj.GetPixel(i - 1, j).R < dgGrayValue) nearDots++;
|
|
|
|
|
if (bmpobj.GetPixel(i + 1, j).R < dgGrayValue) nearDots++;
|
|
|
|
|
if (bmpobj.GetPixel(i - 1, j + 1).R < dgGrayValue) nearDots++;
|
|
|
|
|
if (bmpobj.GetPixel(i, j + 1).R < dgGrayValue) nearDots++;
|
|
|
|
|
if (bmpobj.GetPixel(i + 1, j + 1).R < dgGrayValue) nearDots++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (nearDots < MaxNearPoints)
|
|
|
|
|
bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255)); //去掉单点 && 粗细小3邻边点
|
|
|
|
|
}
|
|
|
|
|
else //背景
|
|
|
|
|
bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
|
|
|
|
|
}
|
|
|
|
|
return bmpobj;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 图像二值化1:取图片的平均灰度作为阈值,低于该值的全都为0,高于该值的全都为255
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="bmp"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public Bitmap ConvertTo1Bpp1()
|
|
|
|
|
{
|
|
|
|
|
int average = 0;
|
|
|
|
|
int piccount = 0;
|
|
|
|
|
for (int i = 0; i < bmpobj.Width; i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < bmpobj.Height; j++)
|
|
|
|
|
{
|
|
|
|
|
Color color = bmpobj.GetPixel(i, j);
|
|
|
|
|
int a = color.B;
|
|
|
|
|
if(color.B<120)
|
|
|
|
|
{
|
|
|
|
|
bmpobj.SetPixel(i, j, Color.FromArgb(0, 0, 0));
|
|
|
|
|
//average += color.B;
|
|
|
|
|
//piccount++;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
bmpobj.SetPixel(i, j, Color.FromArgb(255, 255, 255));
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//average = (int)average / (bmpobj.Width * bmpobj.Height);
|
|
|
|
|
// average = (int)average / piccount;
|
|
|
|
|
|
|
|
|
|
// for (int i = 0; i < bmpobj.Width; i++)
|
|
|
|
|
// {
|
|
|
|
|
// for (int j = 0; j < bmpobj.Height; j++)
|
|
|
|
|
// {
|
|
|
|
|
// //获取该点的像素的RGB的颜色
|
|
|
|
|
// Color color = bmpobj.GetPixel(i, j);
|
|
|
|
|
// int value = 255 - color.B;
|
|
|
|
|
// Color newColor = value > average ? Color.FromArgb(0, 0, 0) : Color.FromArgb(255,
|
|
|
|
|
|
|
|
|
|
//255, 255);
|
|
|
|
|
// bmpobj.SetPixel(i, j, newColor);
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
return bmpobj;
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 3×3中值滤波除杂,yuanbao,2007.10
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="dgGrayValue"></param>
|
|
|
|
|
public Bitmap ClearNoise(int dgGrayValue)
|
|
|
|
|
{
|
|
|
|
|
int x, y;
|
|
|
|
|
byte[] p = new byte[9]; //最小处理窗口3*3
|
|
|
|
|
byte s;
|
|
|
|
|
//byte[] lpTemp=new BYTE[nByteWidth*nHeight];
|
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
|
|
//--!!!!!!!!!!!!!!下面开始窗口为3×3中值滤波!!!!!!!!!!!!!!!!
|
|
|
|
|
for (y = 1; y < bmpobj.Height - 1; y++) //--第一行和最后一行无法取窗口
|
|
|
|
|
{
|
|
|
|
|
for (x = 1; x < bmpobj.Width - 1; x++)
|
|
|
|
|
{
|
|
|
|
|
//取9个点的值
|
|
|
|
|
p[0] = bmpobj.GetPixel(x - 1, y - 1).R;
|
|
|
|
|
p[1] = bmpobj.GetPixel(x, y - 1).R;
|
|
|
|
|
p[2] = bmpobj.GetPixel(x + 1, y - 1).R;
|
|
|
|
|
p[3] = bmpobj.GetPixel(x - 1, y).R;
|
|
|
|
|
p[4] = bmpobj.GetPixel(x, y).R;
|
|
|
|
|
p[5] = bmpobj.GetPixel(x + 1, y).R;
|
|
|
|
|
p[6] = bmpobj.GetPixel(x - 1, y + 1).R;
|
|
|
|
|
p[7] = bmpobj.GetPixel(x, y + 1).R;
|
|
|
|
|
p[8] = bmpobj.GetPixel(x + 1, y + 1).R;
|
|
|
|
|
//计算中值
|
|
|
|
|
for (j = 0; j < 5; j++)
|
|
|
|
|
{
|
|
|
|
|
for (i = j + 1; i < 9; i++)
|
|
|
|
|
{
|
|
|
|
|
if (p[j] > p[i])
|
|
|
|
|
{
|
|
|
|
|
s = p[j];
|
|
|
|
|
p[j] = p[i];
|
|
|
|
|
p[i] = s;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (bmpobj.GetPixel(x, y).R > dgGrayValue)
|
|
|
|
|
bmpobj.SetPixel(x, y, Color.FromArgb(255, 255, 255)); //给有效值付中值
|
|
|
|
|
//bmpobj.SetPixel(x, y, Color.FromArgb(p[4], p[4], p[4])); //给有效值付中值
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return bmpobj;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Bitmap ClearNoise1(int dgGrayValue)
|
|
|
|
|
{
|
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//--!!!!!!!!!!!!!!下面开始窗口为3×3中值滤波!!!!!!!!!!!!!!!!
|
|
|
|
|
for (y = 1; y < bmpobj.Height - 1; y++) //--第一行和最后一行无法取窗口
|
|
|
|
|
{
|
|
|
|
|
for (x = 1; x < bmpobj.Width - 1; x++)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
int temp = bmpobj.GetPixel(x, y).R;
|
|
|
|
|
if (bmpobj.GetPixel(x, y).R > dgGrayValue)
|
|
|
|
|
bmpobj.SetPixel(x, y, Color.FromArgb(255, 255, 255)); //给有效值付中值
|
|
|
|
|
//bmpobj.SetPixel(x, y, Color.FromArgb(p[4], p[4], p[4])); //给有效值付中值
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return bmpobj;
|
|
|
|
|
}
|
|
|
|
|
//// <summary>
|
|
|
|
|
/// 变成黑白图
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="bmp">原始图</param>
|
|
|
|
|
/// <param name="mode">模式。0:加权平均 1:算数平均</param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public Bitmap ToGray()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < bmpobj.Width; i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < bmpobj.Height; j++)
|
|
|
|
|
{
|
|
|
|
|
//获取该点的像素的RGB的颜色
|
|
|
|
|
Color color = bmpobj.GetPixel(i, j);
|
|
|
|
|
//利用公式计算灰度值
|
|
|
|
|
int gray = (int)(color.R * 0.3 + color.G * 0.59 + color.B * 0.11);
|
|
|
|
|
Color newColor = Color.FromArgb(gray, gray, gray);
|
|
|
|
|
bmpobj.SetPixel(i, j, newColor);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return bmpobj;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 扭曲图片校正
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Bitmap ReSetBitMap()
|
|
|
|
|
{
|
|
|
|
|
Graphics g = Graphics.FromImage(bmpobj);
|
|
|
|
|
Matrix X = new Matrix();
|
|
|
|
|
// X.Rotate(30);
|
|
|
|
|
X.Shear((float)0.16666666667, 0); // 2/12
|
|
|
|
|
g.Transform = X;
|
|
|
|
|
// Draw image
|
|
|
|
|
//Rectangle cloneRect = GetPicValidByValue(128); //Get Valid Pic Rectangle
|
|
|
|
|
Rectangle cloneRect = new Rectangle(0, 0, bmpobj.Width, bmpobj.Height);
|
|
|
|
|
Bitmap tmpBmp = bmpobj.Clone(cloneRect, bmpobj.PixelFormat);
|
|
|
|
|
g.DrawImage(tmpBmp,
|
|
|
|
|
new Rectangle(0, 0, bmpobj.Width, bmpobj.Height),
|
|
|
|
|
0, 0, tmpBmp.Width,
|
|
|
|
|
tmpBmp.Height,
|
|
|
|
|
GraphicsUnit.Pixel);
|
|
|
|
|
|
|
|
|
|
return tmpBmp;
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 得到灰度图像前景背景的临界值 最大类间方差法
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <returns>前景背景的临界值</returns>
|
|
|
|
|
public int GetDgGrayValue()
|
|
|
|
|
{
|
|
|
|
|
int[] pixelNum = new int[256]; //图象直方图,共256个点
|
|
|
|
|
int n, n1, n2;
|
|
|
|
|
int total; //total为总和,累计值
|
|
|
|
|
double m1, m2, sum, csum, fmax, sb; //sb为类间方差,fmax存储最大方差值
|
|
|
|
|
int k, t, q;
|
|
|
|
|
int threshValue = 1; // 阈值
|
|
|
|
|
//生成直方图
|
|
|
|
|
for (int i = 0; i < bmpobj.Width; i++)
|
|
|
|
|
{
|
|
|
|
|
for (int j = 0; j < bmpobj.Height; j++)
|
|
|
|
|
{
|
|
|
|
|
//返回各个点的颜色,以RGB表示
|
|
|
|
|
pixelNum[bmpobj.GetPixel(i, j).R]++; //相应的直方图加1
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//直方图平滑化
|
|
|
|
|
for (k = 0; k <= 255; k++)
|
|
|
|
|
{
|
|
|
|
|
total = 0;
|
|
|
|
|
for (t = -2; t <= 2; t++) //与附近2个灰度做平滑化,t值应取较小的值
|
|
|
|
|
{
|
|
|
|
|
q = k + t;
|
|
|
|
|
if (q < 0) //越界处理
|
|
|
|
|
q = 0;
|
|
|
|
|
if (q > 255)
|
|
|
|
|
q = 255;
|
|
|
|
|
total = total + pixelNum[q]; //total为总和,累计值
|
|
|
|
|
}
|
|
|
|
|
pixelNum[k] = (int)((float)total / 5.0 + 0.5); //平滑化,左边2个+中间1个+右边2个灰度,共5个,所以总和除以5,后面加0.5是用修正值
|
|
|
|
|
}
|
|
|
|
|
//求阈值
|
|
|
|
|
sum = csum = 0.0;
|
|
|
|
|
n = 0;
|
|
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//计算总的图象的点数和质量矩,为后面的计算做准备
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for (k = 0; k <= 255; k++)
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{
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sum += (double)k * (double)pixelNum[k]; //x*f(x)质量矩,也就是每个灰度的值乘以其点数(归一化后为概率),sum为其总和
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n += pixelNum[k]; //n为图象总的点数,归一化后就是累积概率
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}
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fmax = -1.0; //类间方差sb不可能为负,所以fmax初始值为-1不影响计算的进行
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n1 = 0;
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for (k = 0; k < 256; k++) //对每个灰度(从0到255)计算一次分割后的类间方差sb
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{
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n1 += pixelNum[k]; //n1为在当前阈值遍前景图象的点数
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if (n1 == 0) { continue; } //没有分出前景后景
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n2 = n - n1; //n2为背景图象的点数
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if (n2 == 0) { break; } //n2为0表示全部都是后景图象,与n1=0情况类似,之后的遍历不可能使前景点数增加,所以此时可以退出循环
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csum += (double)k * pixelNum[k]; //前景的“灰度的值*其点数”的总和
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m1 = csum / n1; //m1为前景的平均灰度
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m2 = (sum - csum) / n2; //m2为背景的平均灰度
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sb = (double)n1 * (double)n2 * (m1 - m2) * (m1 - m2); //sb为类间方差
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if (sb > fmax) //如果算出的类间方差大于前一次算出的类间方差
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{
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fmax = sb; //fmax始终为最大类间方差(otsu)
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threshValue = k; //取最大类间方差时对应的灰度的k就是最佳阈值
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}
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}
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return threshValue;
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}
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public Bitmap JPEGDenosing(double grayvalue)
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{
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Rectangle rect = new Rectangle(0, 0, bmpobj.Width, bmpobj.Height);
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ColorPalette palette = bmpobj.Palette;
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int pc = palette.Entries.Length;
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for (int i = 0; i < pc; ++i)
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{
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if (((double)palette.Entries[i].GetBrightness()) > grayvalue)
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{
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palette.Entries[i] = Color.FromArgb(255, 255, 255);
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}
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}
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bmpobj.Palette = palette;
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return bmpobj;
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}
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}
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}
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