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DS7/DSWeb.Common/Helper/IdHelper.cs

80 lines
3.2 KiB
C#

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DSWeb.Common.Helper
{
public class IdHelper
{
//机器ID
private static long workerId=1;
private static long twepoch = 1565667764198;//2019-08-13为基准
private static long sequence = 0L;
private static int workerIdBits = 1; //机器码字节数
public static long maxWorkerId = -1L ^ -1L << workerIdBits; //最大机器ID
private static int sequenceBits = 4; //计数器字节数
private static int workerIdShift = sequenceBits; //机器码数据左移位数,就是后面计数器占用的位数
private static int timestampLeftShift = sequenceBits + workerIdBits; //时间戳左移动位数就是机器码和计数器总字节数
public static long sequenceMask = -1L ^ -1L << sequenceBits; //一微秒内可以产生计数,如果达到该值则等到下一微妙在进行生成
private long lastTimestamp = -1L;
public IdHelper()
{
}
public long nextId()
{
lock (this)
{
long timestamp = timeGen();
if (this.lastTimestamp == timestamp)
{ //同一微妙中生成ID
IdHelper.sequence = (IdHelper.sequence + 1) & IdHelper.sequenceMask; //用&运算计算该微秒内产生的计数是否已经到达上限
if (IdHelper.sequence == 0)
{
//一微妙内产生的ID计数已达上限等待下一微妙
timestamp = tillNextMillis(this.lastTimestamp);
}
}
else
{ //不同微秒生成ID
IdHelper.sequence = 0; //计数清0
}
if (timestamp < lastTimestamp)
{ //如果当前时间戳比上一次生成ID时时间戳还小抛出异常因为不能保证现在生成的ID之前没有生成过
throw new Exception(string.Format("Clock moved backwards. Refusing to generate id for {0} milliseconds",
this.lastTimestamp - timestamp));
}
this.lastTimestamp = timestamp; //把当前时间戳保存为最后生成ID的时间戳
long nextId = (timestamp - twepoch << timestampLeftShift) | IdHelper.workerId << IdHelper.workerIdShift | IdHelper.sequence;
return nextId;
}
}
/// <summary>
/// 获取下一微秒时间戳
/// </summary>
/// <param name="lastTimestamp"></param>
/// <returns></returns>
private long tillNextMillis(long lastTimestamp)
{
long timestamp = timeGen();
while (timestamp <= lastTimestamp)
{
timestamp = timeGen();
}
return timestamp;
}
/// <summary>
/// 生成当前时间戳
/// </summary>
/// <returns></returns>
private long timeGen()
{
return (long)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalMilliseconds;
}
}
}