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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Ys.Core.Common;
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namespace djy.Paas.Model
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{
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/// <summary>
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///
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/// </summary>
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public class EnumUser
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{
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/// <summary>
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/// 通用状态
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/// </summary>
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public enum Status
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{
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/// <summary>
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///默认
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/// </summary>
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[EnumText("默认")]
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Default = 0,
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/// <summary>
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/// 正常
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/// </summary>
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[EnumText("正常")]
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On = 1,
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/// <summary>
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/// 冻结或删除状态
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/// </summary>
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[EnumText("冻结")]
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Off = -1,
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/// <summary>
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/// 完成
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/// </summary>
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[EnumText("完成")]
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Finish = 100
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}
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public enum WorkStatus
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{
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/// <summary>
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///默认
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/// </summary>
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[EnumText("默认")]
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Default = 0,
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/// <summary>
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/// 未处理
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/// </summary>
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[EnumText("未处理")]
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On = 1,
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/// <summary>
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/// 处理中
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/// </summary>
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[EnumText("处理中")]
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Working=2,
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/// <summary>
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/// 冻结或删除状态
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/// </summary>
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[EnumText("已删除")]
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Off = -1,
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/// <summary>
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/// 已完成
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/// </summary>
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[EnumText("已完成")]
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Finish = 100
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,
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/// <summary>
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/// 已取消
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/// </summary>
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[EnumText("已取消")]
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Chancel = 101
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}
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/// <summary>
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/// 是否
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/// </summary>
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public enum IsYesNo
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{
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/// <summary>
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/// 是
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/// </summary>
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[EnumText("是")]
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Yes = 1,
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/// <summary>
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/// 否
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/// </summary>
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[EnumText("否")]
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No = -1
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}
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/// <summary>
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/// 用户角色类型
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/// </summary>
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public enum UserType
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{ /// <summary>
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/// 全部 一般用于初始值
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/// </summary>
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[EnumText("全部")]
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All = 0,
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/// <summary>
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/// 管理员
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/// </summary>
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[EnumText("管理员")]
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Admin = 1,
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/// <summary>
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/// 客户端
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/// </summary>
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[EnumText("客户端")]
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User = 2,
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}
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/// <summary>
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/// 目录类型 尽力与 usertype同步
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/// </summary>
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public enum MenuType
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{/// <summary>
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/// 全部的
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/// </summary>
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[EnumText("All")]
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All = 0,
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/// <summary>
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/// 总管理后台
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/// </summary>
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[EnumText("后台")]
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Admin = 1,
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/// <summary>
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/// 企业用户端pc
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/// </summary>
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[EnumText("用户端pc")]
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User = 2
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}
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}
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}
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