using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Ys.Core.Common; namespace djy.Paas.Model { /// /// /// public class EnumUser { /// /// 通用状态 /// public enum Status { /// ///默认 /// [EnumText("默认")] Default = 0, /// /// 正常 /// [EnumText("正常")] On = 1, /// /// 冻结或删除状态 /// [EnumText("冻结")] Off = -1, /// /// 完成 /// [EnumText("完成")] Finish = 100 } public enum WorkStatus { /// ///默认 /// [EnumText("默认")] Default = 0, /// /// 未处理 /// [EnumText("未处理")] On = 1, /// /// 处理中 /// [EnumText("处理中")] Working=2, /// /// 冻结或删除状态 /// [EnumText("已删除")] Off = -1, /// /// 已完成 /// [EnumText("已完成")] Finish = 100 , /// /// 已取消 /// [EnumText("已取消")] Chancel = 101 } /// /// 是否 /// public enum IsYesNo { /// /// 是 /// [EnumText("是")] Yes = 1, /// /// 否 /// [EnumText("否")] No = -1 } /// /// 用户角色类型 /// public enum UserType { /// /// 全部 一般用于初始值 /// [EnumText("全部")] All = 0, /// /// 管理员 /// [EnumText("管理员")] Admin = 1, /// /// 客户端 /// [EnumText("客户端")] User = 2, } /// /// 目录类型 尽力与 usertype同步 /// public enum MenuType {/// /// 全部的 /// [EnumText("All")] All = 0, /// /// 总管理后台 /// [EnumText("后台")] Admin = 1, /// /// 企业用户端pc /// [EnumText("用户端pc")] User = 2 } } }