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175 lines
4.2 KiB
C#

2 years ago
using System.Collections.Generic;
namespace Myshipping.FlowCenter.Entity;
2 years ago
/// <summary>
/// 流程节点
/// </summary>
public class FlowNode
{
public const string START = "start round mix";
public const string END = "end round";
public const string NODE = "node";
public const string FORK = "fork"; //会签开始节点
public const string JOIN = "join"; //会签结束节点
/// <summary>
/// id
/// </summary>
public string id { get; set; }
/// <summary>
/// 名称
/// </summary>
public string name { get; set; }
/// <summary>
/// 类型
/// </summary>
public string type { get; set; }
/// <summary>
/// 图标
/// </summary>
public string icon { get; set; }
/// <summary>
/// x坐标
/// </summary>
public int x { get; set; }
/// <summary>
/// y左边
/// </summary>
public int y { get; set; }
/// <summary>
/// 宽度
/// </summary>
public int width { get; set; }
/// <summary>
/// 高度
/// </summary>
public int height { get; set; }
/// <summary>
/// 节点的附加数据项
/// </summary>
/// <value>The set information.</value>
public Setinfo setInfo { get; set; }
}
/// <summary>
/// 节点详细
/// </summary>
public class Setinfo
{
public const string SPECIAL_USER = "SPECIAL_USER"; //指定用户
public const string ALL_USER = "ALL_USER"; //所有用户
public const string SPECIAL_ROLE = "SPECIAL_ROLE"; //指定角色
public const string RUNTIME_SPECIAL_ROLE = "RUNTIME_SPECIAL_ROLE"; //运行时指定角色
public const string RUNTIME_SPECIAL_USER = "RUNTIME_SPECIAL_USER"; //运行时指定用户
/// <summary>
/// 节点执行权限类型
/// </summary>
public string NodeDesignate { get; set; }
/// <summary>
/// 选择值
/// </summary>
public List<string> NodeDesignateData { get; set; }
/// <summary>
/// 选择显示
/// </summary>
public List<string> NodeDesignateName { get; set; }
/// <summary>
/// 当前部门
/// </summary>
public bool CurrentDepart { get; set; } = false;
/// <summary>
/// 节点编号
/// </summary>
public string NodeCode { get; set; }
/// <summary>
/// 节点名称
/// </summary>
public string NodeName { get; set; }
/// <summary>
/// 流程执行时三方回调的URL地址
/// </summary>
public string ThirdPartyUrl { get; set; }
/// <summary>
/// 驳回节点0"前一步"1"第一步"2"某一步" 3"不处理"
/// </summary>
public string NodeRejectType { get; set; } = "1";
/// <summary>
/// 节点状态
/// </summary>
public int? Taged { get; set; }
/// <summary>
/// 用户名称
/// </summary>
public string UserName { get; set; }
/// <summary>
/// 用户Id
/// </summary>
public long? UserId { get; set; }
/// <summary>
/// 描述
/// </summary>
public string Description { get; set; }
/// <summary>
/// 节点时间
/// </summary>
public string TagedTime { get; set; }
/// <summary>
/// 节点会签方式all/空默认为全部通过one :至少有一个通过
/// </summary>
public string NodeConfluenceType { get; set; } = "all";
/// <summary>
/// 会签通过的个数
/// </summary>
public int? ConfluenceOk { get; set; }
/// <summary>
/// 会签拒绝的个数
/// </summary>
public int? ConfluenceNo { get; set; }
}
/// <summary>
/// 节点执行结果标签
/// </summary>
public class Tag
{
/// <summary>
/// 1: 通过
/// 2不通过
/// 3驳回
/// </summary>
public int Taged { get; set; }
/// <summary>
/// 用户id
/// </summary>
public long? UserId { get; set; }
/// <summary>
/// 用户名
/// </summary>
public string UserName { get; set; }
/// <summary>
/// 描述
/// </summary>
public string Description { get; set; }
/// <summary>
/// 时间
/// </summary>
public string TagedTime { get; set; }
}
/// <summary>
/// 1: 通过
/// 2不通过
/// 3驳回
/// </summary>
public enum TagState
{
Ok = 1,
No = 2 ,
Reject =3
}