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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Myshipping.Application
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{
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/// <summary>
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/// 状态触发器操作类型枚举
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/// </summary>
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public enum StatusTriggerOperTypeEnum
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{
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/// <summary>
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/// 第(N)天后
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/// </summary>
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[Description("第(N)天后#DAYS#,func_DelayExcuteRun")]
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DATE_NEXT_DAY,
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/// <summary>
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/// 已完成
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/// </summary>
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[Description("已完成,func_DelayExcuteRun")]
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IS_YIELD,
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/// <summary>
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/// 等于
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/// </summary>
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[Description("等于,==")]
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EQUALS,
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/// <summary>
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/// 不等于
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/// </summary>
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[Description("不等于,!=")]
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DOES_NOT_EQUAL,
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/// <summary>
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/// 大于
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/// </summary>
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[Description("大于,>")]
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GREATER_THAN,
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/// <summary>
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/// 大于等于
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/// </summary>
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[Description("大于等于,>=")]
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GREATER_THEN_EQUAL,
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/// <summary>
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/// 小于
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/// </summary>
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[Description("小于,<")]
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LESS_THAN,
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/// <summary>
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/// 小于等于
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/// </summary>
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[Description("小于等于,<=")]
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LESS_THAN_EQUAL,
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/// <summary>
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/// 或者
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/// </summary>
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[Description("或者,&&")]
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LOGICAL_OR,
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/// <summary>
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/// 并且
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/// </summary>
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[Description("并且,||")]
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LOGICAL_AND
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}
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}
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