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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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/// <summary>
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/// 枚举拓展
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/// </summary>
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namespace Common
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{
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/// <summary>
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/// 枚举拓展
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/// </summary>
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public static class EnumExtensions
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{
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private static Dictionary<string, Dictionary<string, string>> enumCache;
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private static Dictionary<string, Dictionary<string, string>> EnumCache
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{
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get
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{
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if (enumCache == null)
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{
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enumCache = new Dictionary<string, Dictionary<string, string>>();
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}
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return enumCache;
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}
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set { enumCache = value; }
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}
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/// <summary>
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///根据枚举Name获取枚举value
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/// </summary>
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/// <param name="enumType"></param>
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/// <param name="enumName"></param>
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/// <returns></returns>
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public static int GetEnumValue(Type enumType, string enumName)
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{
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try
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{
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if (!enumType.IsEnum)
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throw new ArgumentException("enumType必须是枚举类型");
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var values = Enum.GetValues(enumType);
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var ht = new Hashtable();
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foreach (var val in values)
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{
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ht.Add(Enum.GetName(enumType, val), val);
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}
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return (int)ht[enumName];
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}
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catch (Exception e)
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{
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throw e;
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}
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}
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/// <summary>
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/// 获得枚举提示文本
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/// </summary>
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/// <param name="en"></param>
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/// <returns></returns>
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public static string GetEnumText(this Enum en)
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{
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string enString = string.Empty;
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if (null == en) return enString;
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var type = en.GetType();
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enString = en.ToString();
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if (!EnumCache.ContainsKey(type.FullName))
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{
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var fields = type.GetFields();
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Dictionary<string, string> temp = new Dictionary<string, string>();
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foreach (var item in fields)
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{
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var attrs = item.GetCustomAttributes(typeof(EnumTextAttribute), false);
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if (attrs.Length == 1)
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{
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var v = ((EnumTextAttribute)attrs[0]).Value;
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temp.Add(item.Name, v);
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}
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}
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try
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{
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EnumCache.Add(type.FullName, temp);
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}
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catch { }
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}
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if (EnumCache[type.FullName].ContainsKey(enString))
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{
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return EnumCache[type.FullName][enString];
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}
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return enString;
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}
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}
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/// <summary>
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/// 枚举描述
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/// </summary>
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public class EnumTextAttribute : Attribute
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="value"></param>
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public EnumTextAttribute(string value)
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{
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Value = value;
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}
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/// <summary>
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///
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/// </summary>
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public string Value { get; set; }
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}
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}
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