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using EntrustSettle.Model;
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using EntrustSettle.Model.Models;
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using EntrustSettle.Model.Dtos;
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using Quartz;
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using Quartz.Impl;
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using Quartz.Impl.Triggers;
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using Quartz.Spi;
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.Threading.Tasks;
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namespace EntrustSettle.Tasks
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{
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/// <summary>
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/// 任务调度管理中心
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/// </summary>
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public class SchedulerCenterServer : ISchedulerCenter
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{
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private Task<IScheduler> _scheduler;
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private readonly IJobFactory _iocjobFactory;
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public SchedulerCenterServer(IJobFactory jobFactory)
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{
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_iocjobFactory = jobFactory;
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_scheduler = GetSchedulerAsync();
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}
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private Task<IScheduler> GetSchedulerAsync()
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{
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if (_scheduler != null)
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return this._scheduler;
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else
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{
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// 从Factory中获取Scheduler实例。
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// 通过设置序列化器类型为二进制,可以指定 Quartz 在持久化作业信息时采用二进制格式进行序列化,这通常可以提供更快的序列化和反序列化速度,尤其是对于大型作业集合来说
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NameValueCollection collection = new NameValueCollection
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{
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{ "quartz.serializer.type", "binary" },
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};
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StdSchedulerFactory factory = new StdSchedulerFactory(collection);
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return _scheduler = factory.GetScheduler();
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}
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}
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/// <summary>
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/// 开启任务调度
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/// </summary>
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/// <returns></returns>
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public async Task<MessageModel<string>> StartScheduleAsync()
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{
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var result = new MessageModel<string>();
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try
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{
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this._scheduler.Result.JobFactory = this._iocjobFactory;
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if (!this._scheduler.Result.IsStarted)
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{
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//等待任务运行完成
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await this._scheduler.Result.Start();
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await Console.Out.WriteLineAsync("任务调度开启!");
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result.success = true;
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result.msg = $"任务调度开启成功";
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return result;
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}
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else
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{
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result.success = false;
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result.msg = $"任务调度已经开启";
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return result;
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}
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}
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catch (Exception)
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{
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throw;
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}
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}
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/// <summary>
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/// 停止任务调度
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/// </summary>
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/// <returns></returns>
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public async Task<MessageModel<string>> StopScheduleAsync()
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{
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var result = new MessageModel<string>();
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try
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{
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if (!this._scheduler.Result.IsShutdown)
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{
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//等待任务运行完成
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await this._scheduler.Result.Shutdown();
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await Console.Out.WriteLineAsync("任务调度停止!");
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result.success = true;
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result.msg = $"任务调度停止成功";
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return result;
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}
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else
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{
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result.success = false;
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result.msg = $"任务调度已经停止";
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return result;
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}
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}
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catch (Exception)
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{
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throw;
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}
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}
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/// <summary>
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/// 添加一个计划任务(映射程序集指定IJob实现类)
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="tasksQz"></param>
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/// <returns></returns>
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public async Task<MessageModel<string>> AddScheduleJobAsync(TasksQz tasksQz)
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{
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var result = new MessageModel<string>();
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if (tasksQz != null)
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{
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try
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{
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JobKey jobKey = new JobKey(tasksQz.Id.ToString(), tasksQz.JobGroup);
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if (await _scheduler.Result.CheckExists(jobKey))
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{
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result.success = false;
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result.msg = $"该任务计划已经在执行:【{tasksQz.Name}】,请勿重复启动!";
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return result;
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}
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if (tasksQz.TriggerType == 0 && tasksQz.CycleRunTimes != 0 && tasksQz.CycleHasRunTimes >= tasksQz.CycleRunTimes)
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{
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result.success = false;
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result.msg = $"该任务计划已完成:【{tasksQz.Name}】,无需重复启动,如需启动请修改已循环次数再提交";
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return result;
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}
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#region 设置开始时间和结束时间
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if (tasksQz.BeginTime == null)
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{
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tasksQz.BeginTime = DateTime.Now;
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}
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DateTimeOffset starRunTime = DateBuilder.NextGivenSecondDate(tasksQz.BeginTime, 1);//设置开始时间
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if (tasksQz.EndTime == null)
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{
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tasksQz.EndTime = DateTime.MaxValue.AddDays(-1);
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}
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DateTimeOffset endRunTime = DateBuilder.NextGivenSecondDate(tasksQz.EndTime, 1);//设置暂停时间
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#endregion
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#region 通过反射获取程序集类型和类
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Assembly assembly = Assembly.Load(new AssemblyName(tasksQz.AssemblyName));
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Type jobType = assembly.GetType(tasksQz.AssemblyName + "." + tasksQz.ClassName);
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#endregion
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//判断任务调度是否开启
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if (!_scheduler.Result.IsStarted)
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{
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await StartScheduleAsync();
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}
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//传入反射出来的执行程序集
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IJobDetail job = new JobDetailImpl(tasksQz.Id.ToString(), tasksQz.JobGroup, jobType);
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job.JobDataMap.Add("JobParam", tasksQz.JobParams);
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ITrigger trigger;
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#region 泛型传递
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//IJobDetail job = JobBuilder.Create<T>()
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// .WithIdentity(sysSchedule.Name, sysSchedule.JobGroup)
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// .Build();
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#endregion
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if (tasksQz.Cron != null && CronExpression.IsValidExpression(tasksQz.Cron) && tasksQz.TriggerType > 0)
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{
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trigger = CreateCronTrigger(tasksQz);
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((CronTriggerImpl)trigger).MisfireInstruction = MisfireInstruction.CronTrigger.DoNothing;
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}
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else
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{
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trigger = CreateSimpleTrigger(tasksQz);
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}
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// 告诉Quartz使用我们的触发器来安排作业
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await _scheduler.Result.ScheduleJob(job, trigger);
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//await Task.Delay(TimeSpan.FromSeconds(120));
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//await Console.Out.WriteLineAsync("关闭了调度器!");
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//await _scheduler.Result.Shutdown();
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result.success = true;
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result.msg = $"【{tasksQz.Name}】成功";
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return result;
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}
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catch (Exception ex)
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{
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result.success = false;
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result.msg = $"任务计划异常:【{ex.Message}】";
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return result;
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}
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}
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else
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{
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result.success = false;
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result.msg = $"任务计划不存在:【{tasksQz?.Name}】";
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return result;
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}
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}
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/// <summary>
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/// 任务是否存在?
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/// </summary>
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/// <returns></returns>
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public async Task<bool> IsExistScheduleJobAsync(TasksQz sysSchedule)
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{
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JobKey jobKey = new JobKey(sysSchedule.Id.ToString(), sysSchedule.JobGroup);
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if (await _scheduler.Result.CheckExists(jobKey))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// 暂停一个指定的计划任务
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/// </summary>
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/// <returns></returns>
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public async Task<MessageModel<string>> StopScheduleJobAsync(TasksQz sysSchedule)
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{
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var result = new MessageModel<string>();
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try
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{
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JobKey jobKey = new JobKey(sysSchedule.Id.ToString(), sysSchedule.JobGroup);
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if (!await _scheduler.Result.CheckExists(jobKey))
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{
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result.success = false;
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result.msg = $"未找到要暂停的任务:【{sysSchedule.Name}】";
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return result;
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}
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else
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{
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await this._scheduler.Result.DeleteJob(jobKey);
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result.success = true;
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result.msg = $"【{sysSchedule.Name}】成功";
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return result;
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}
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}
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catch (Exception)
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{
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throw;
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}
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}
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/// <summary>
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/// 恢复指定的计划任务
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/// </summary>
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/// <param name="sysSchedule"></param>
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/// <returns></returns>
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public async Task<MessageModel<string>> ResumeJob(TasksQz sysSchedule)
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{
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var result = new MessageModel<string>();
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try
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{
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JobKey jobKey = new JobKey(sysSchedule.Id.ToString(), sysSchedule.JobGroup);
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if (!await _scheduler.Result.CheckExists(jobKey))
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{
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result.success = false;
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result.msg = $"未找到要恢复的任务:【{sysSchedule.Name}】";
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return result;
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}
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await this._scheduler.Result.ResumeJob(jobKey);
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result.success = true;
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result.msg = $"【{sysSchedule.Name}】成功";
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return result;
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}
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catch (Exception)
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{
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throw;
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}
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}
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/// <summary>
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/// 暂停指定的计划任务
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/// </summary>
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/// <param name="sysSchedule"></param>
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/// <returns></returns>
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public async Task<MessageModel<string>> PauseJob(TasksQz sysSchedule)
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{
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var result = new MessageModel<string>();
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try
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{
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JobKey jobKey = new JobKey(sysSchedule.Id.ToString(), sysSchedule.JobGroup);
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if (!await _scheduler.Result.CheckExists(jobKey))
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{
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result.success = false;
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result.msg = $"未找到要暂停的任务:【{sysSchedule.Name}】";
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return result;
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}
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await this._scheduler.Result.PauseJob(jobKey);
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result.success = true;
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result.msg = $"【{sysSchedule.Name}】成功";
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return result;
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}
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catch (Exception)
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{
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throw;
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}
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}
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#region 状态状态帮助方法
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public async Task<List<TaskInfoDto>> GetTaskStaus(TasksQz sysSchedule)
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{
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var ls = new List<TaskInfoDto>();
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var noTask = new List<TaskInfoDto>{ new TaskInfoDto {
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jobId = sysSchedule.Id.ObjToString(),
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jobGroup = sysSchedule.JobGroup,
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triggerId = "",
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triggerGroup = "",
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triggerStatus = "不存在"
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} };
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JobKey jobKey = new JobKey(sysSchedule.Id.ToString(), sysSchedule.JobGroup);
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IJobDetail job = await this._scheduler.Result.GetJobDetail(jobKey);
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if (job == null)
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{
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return noTask;
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}
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//info.Append(string.Format("任务ID:{0}\r\n任务名称:{1}\r\n", job.Key.Name, job.Description));
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var triggers = await this._scheduler.Result.GetTriggersOfJob(jobKey);
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if (triggers == null || triggers.Count == 0)
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{
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return noTask;
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|
|
|
|
}
|
|
|
|
|
foreach (var trigger in triggers)
|
|
|
|
|
{
|
|
|
|
|
var triggerStaus = await this._scheduler.Result.GetTriggerState(trigger.Key);
|
|
|
|
|
string state = GetTriggerState(triggerStaus.ObjToString());
|
|
|
|
|
ls.Add(new TaskInfoDto
|
|
|
|
|
{
|
|
|
|
|
jobId = job.Key.Name,
|
|
|
|
|
jobGroup = job.Key.Group,
|
|
|
|
|
triggerId = trigger.Key.Name,
|
|
|
|
|
triggerGroup = trigger.Key.Group,
|
|
|
|
|
triggerStatus = state
|
|
|
|
|
});
|
|
|
|
|
//info.Append(string.Format("触发器ID:{0}\r\n触发器名称:{1}\r\n状态:{2}\r\n", item.Key.Name, item.Description, state));
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
return ls;
|
|
|
|
|
}
|
|
|
|
|
public string GetTriggerState(string key)
|
|
|
|
|
{
|
|
|
|
|
string state = null;
|
|
|
|
|
if (key != null)
|
|
|
|
|
key = key.ToUpper();
|
|
|
|
|
switch (key)
|
|
|
|
|
{
|
|
|
|
|
case "1":
|
|
|
|
|
state = "暂停";
|
|
|
|
|
break;
|
|
|
|
|
case "2":
|
|
|
|
|
state = "完成";
|
|
|
|
|
break;
|
|
|
|
|
case "3":
|
|
|
|
|
state = "出错";
|
|
|
|
|
break;
|
|
|
|
|
case "4":
|
|
|
|
|
state = "阻塞";
|
|
|
|
|
break;
|
|
|
|
|
case "0":
|
|
|
|
|
state = "正常";
|
|
|
|
|
break;
|
|
|
|
|
case "-1":
|
|
|
|
|
state = "不存在";
|
|
|
|
|
break;
|
|
|
|
|
case "BLOCKED":
|
|
|
|
|
state = "阻塞";
|
|
|
|
|
break;
|
|
|
|
|
case "COMPLETE":
|
|
|
|
|
state = "完成";
|
|
|
|
|
break;
|
|
|
|
|
case "ERROR":
|
|
|
|
|
state = "出错";
|
|
|
|
|
break;
|
|
|
|
|
case "NONE":
|
|
|
|
|
state = "不存在";
|
|
|
|
|
break;
|
|
|
|
|
case "NORMAL":
|
|
|
|
|
state = "正常";
|
|
|
|
|
break;
|
|
|
|
|
case "PAUSED":
|
|
|
|
|
state = "暂停";
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
#region 创建触发器帮助方法
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 创建SimpleTrigger触发器(简单触发器)
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="sysSchedule"></param>
|
|
|
|
|
/// <param name="starRunTime"></param>
|
|
|
|
|
/// <param name="endRunTime"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
private ITrigger CreateSimpleTrigger(TasksQz sysSchedule)
|
|
|
|
|
{
|
|
|
|
|
if (sysSchedule.CycleRunTimes > 0)
|
|
|
|
|
{
|
|
|
|
|
ITrigger trigger = TriggerBuilder.Create()
|
|
|
|
|
.WithIdentity(sysSchedule.Id.ToString(), sysSchedule.JobGroup)
|
|
|
|
|
.StartAt(sysSchedule.BeginTime.Value)
|
|
|
|
|
.WithSimpleSchedule(x => x
|
|
|
|
|
.WithIntervalInSeconds(sysSchedule.IntervalSecond)
|
|
|
|
|
.WithRepeatCount(sysSchedule.CycleRunTimes - 1))
|
|
|
|
|
.EndAt(sysSchedule.EndTime.Value)
|
|
|
|
|
.Build();
|
|
|
|
|
return trigger;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ITrigger trigger = TriggerBuilder.Create()
|
|
|
|
|
.WithIdentity(sysSchedule.Id.ToString(), sysSchedule.JobGroup)
|
|
|
|
|
.StartAt(sysSchedule.BeginTime.Value)
|
|
|
|
|
.WithSimpleSchedule(x => x
|
|
|
|
|
.WithIntervalInSeconds(sysSchedule.IntervalSecond)
|
|
|
|
|
.RepeatForever()
|
|
|
|
|
)
|
|
|
|
|
.EndAt(sysSchedule.EndTime.Value)
|
|
|
|
|
.Build();
|
|
|
|
|
return trigger;
|
|
|
|
|
}
|
|
|
|
|
// 触发作业立即运行,然后每10秒重复一次,无限循环
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 创建类型Cron的触发器
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="m"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
private ITrigger CreateCronTrigger(TasksQz sysSchedule)
|
|
|
|
|
{
|
|
|
|
|
// 作业触发器
|
|
|
|
|
return TriggerBuilder.Create()
|
|
|
|
|
.WithIdentity(sysSchedule.Id.ToString(), sysSchedule.JobGroup)
|
|
|
|
|
.StartAt(sysSchedule.BeginTime.Value)//开始时间
|
|
|
|
|
.EndAt(sysSchedule.EndTime.Value)//结束数据
|
|
|
|
|
.WithCronSchedule(sysSchedule.Cron)//指定cron表达式
|
|
|
|
|
.ForJob(sysSchedule.Id.ToString(), sysSchedule.JobGroup)//作业名称
|
|
|
|
|
.Build();
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 立即执行 一个任务
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="tasksQz"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
public async Task<MessageModel<string>> ExecuteJobAsync(TasksQz tasksQz)
|
|
|
|
|
{
|
|
|
|
|
var result = new MessageModel<string>();
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
JobKey jobKey = new JobKey(tasksQz.Id.ToString(), tasksQz.JobGroup);
|
|
|
|
|
|
|
|
|
|
//判断任务是否存在,存在则 触发一次,不存在则先添加一个任务,触发以后再 停止任务
|
|
|
|
|
if (!await _scheduler.Result.CheckExists(jobKey))
|
|
|
|
|
{
|
|
|
|
|
//不存在 则 添加一个计划任务
|
|
|
|
|
await AddScheduleJobAsync(tasksQz);
|
|
|
|
|
|
|
|
|
|
//触发执行一次
|
|
|
|
|
await _scheduler.Result.TriggerJob(jobKey);
|
|
|
|
|
|
|
|
|
|
//停止任务
|
|
|
|
|
await StopScheduleJobAsync(tasksQz);
|
|
|
|
|
|
|
|
|
|
result.success = true;
|
|
|
|
|
result.msg = $"立即执行计划任务:【{tasksQz.Name}】成功";
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
await _scheduler.Result.TriggerJob(jobKey);
|
|
|
|
|
result.success = true;
|
|
|
|
|
result.msg = $"立即执行计划任务:【{tasksQz.Name}】成功";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
result.msg = $"立即执行计划任务失败:【{ex.Message}】";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|